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swarm intelligence - New Videos - Games Lords
Channel: svshady & Total View: 7580
Add Date: May 13, 2013, 1:39 pm & Duration: 00:03:15
Likes: 28 | Dislike: 2
The video demonstrates how stigmergy leads to an emergent behaviour exhibited by a swarm of simple independent robots.
Channel: PyData & Total View: 6871
Add Date: August 5, 2015, 12:35 pm & Duration: 00:40:16
Likes: 58 | Dislike: 4
PyData Seattle 2015
Swarm intelligence (SI) algorithms mimic the collective behavior of groups such as flocks of birds and schools of fish. This session describes in detail three major SI algorithms: amoeba method optimization, particle swam optimization, and simulated bee colony optimization. Attendees will receive Python source code for each algorithm.
Although SI algorithms have been studied for years, there is little practical implementation guidance available. This session describes the scenarios when SI algorithms are useful (and scenarios when SI algorithms are not useful), carefully explains how three major SI algorithms work, and presents a production quality, working demo, coded using Python, of each algorithm. Attendees will leave this session with a clear understanding of exactly what SI algorithms are, and have the knowledge needed to apply them immediately.
This session assumes attendees have intermediate or higher level coding ability with Python, but does not assume any knowledge of swarm intelligence.
Channel: John Demetriou & Total View: 17781
Add Date: May 1, 2013, 12:49 am & Duration: 00:16:08
Likes: 96 | Dislike: 4
The field of artificial intelligence is huge. One part of it is swarm intelligence. The collective intelligence of swarms and how they
behave and how that can be applied to real life autonomous robots. This video shows and explains traits of swarms and how those can be applied
in autonomous robots and real life situations where that is needed. To create this video I used parts from video documentaries from
BBC about different types of swarms (bats and ants) and videos from different artificial intelligence symposiums. All the rights belong
to their respective owners. Terminology that is used at the start of the video was taken from the book
"Swarm Intelligence: From Natural to Artificial Systems" by Eric Bonabeau and Marco Dorigo
All copyrights and trademarks belong to their respective owners. No profit is made from this video, no copyright infringement intented
Channel: The Beekeeper & Total View: 6418
Add Date: April 2, 2014, 2:30 pm & Duration: 00:03:51
Likes: 48 | Dislike: 0
Tom Seeley, a professor of biology at Cornell University, compares the decision-making processes of honey bee colonies to human societies. When a colony swarms, scout bees fly to potential new hive sites and report their findings to the rest of the colony by performing what researchers call the "waggle dance." Their movements telegraph information about the location of sites they recommend to the rest of the group. Only after a number of scouts have visited the sites and performed their own dances in favor of the best site does the group decide to move to that site.
Channel: Eduardo Castelló Ferrer & Total View: 82
Add Date: October 20, 2016, 7:30 am & Duration: 00:03:20
Likes: 1 | Dislike: 0
The video shows several of the real-robot experiments conducted at BRL (Bristol Robotics Lab) and included in the journal paper: "Adaptive foraging for simulated and real robotic swarms: the dynamical response threshold approach" published in Swarm Intelligence (http://link.springer.com/article/10.1007/s11721-015-0117-7)
Channel: Nerdist & Total View: 223963
Add Date: October 1, 2015, 10:00 am & Duration: 00:04:48
Likes: 3762 | Dislike: 24
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With the release of Nerdist Presents: The Hive, we have to wonder are there any NON-evil Hive minds in real life?? Kyle explores real life collective intelligence on this week’s Because Science!
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• How the Science of Swarms Can Help Us Fight Cancer and Predict the Future http://nerdi.st/1FFTM0A
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Channel: Nathan Biefeld & Total View: 5198
Add Date: August 10, 2013, 12:27 pm & Duration: 00:08:06
Likes: 60 | Dislike: 0
In this video, I discuss the basic concepts of grouping / flocking AI. I briefly cover the three basic steering behaviors: Separation, Cohesion, and Alignment. Combining all three of these results in Flocking AI.
NOTE: This video is a general overview of all three behaviors. When we get to each behavior's dedicated video, we will discuss the algorithm and logic more in-depth.
Channel: OPNET PROJECTS & Total View: 45
Add Date: January 23, 2017, 2:55 am & Duration: 00:03:47
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Channel: Wall Street Journal & Total View: 33172
Add Date: August 14, 2014, 11:09 am & Duration: 00:01:56
Likes: 143 | Dislike: 4
Harvard University scientists have developed a thousand tiny robots that, like swarming bees or army ants, can work together in vast numbers without a guiding central intelligence, in the largest team so far of self-organizing mobile robots. Photo: Michael Rubenstein, Harvard University.
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Channel: The Game Theorists & Total View: 2223555
Add Date: December 2, 2015, 10:49 am & Duration: 00:15:35
Likes: 57886 | Dislike: 2088
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Starcraft's Zerg - some of the most iconic, yet misunderstood aliens in all of Sci-Fi history. We tend to despise these locusts of mass obedience - viewing them as a plague upon our individual freedoms. But what if I were to tell you we have more in common with that swarm than you even realize? Get ready to view the Zerg in a whole new light!
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Legend of Zelda Theories:
What's in Link's Potions? ► http://bit.ly/Zj2FsS
Channel: PrestigeBinaryOptions & Total View: 1309
Add Date: December 9, 2016, 9:29 am & Duration: 00:03:48
Likes: 17 | Dislike: 1
As of Today, December 9 2016, the Swarm Intelligence Trading App is not longer available and completely Sold OUT! This trading software for binary options has been a successful sensation and tremendously favored by all traders from beginners to experienced investors. Due to its popularity and high demand, all spots have been sold/take and swarm intelligence software will no longer be accepting new members.
However there if you're a newcoming trader and still searching for SAFE & RELIABLE trading applications, I personally recommend looking into the snapcash binary software or wikitrader. They are automated systems just recently launched & completely upgraded, providing manual signals should which you can also trade yourself if you choose, and its based on actual technical & fundamental analysis for placing trades. These methods are exactly the type strategies used among financial trades, however they've simplified the process for rookie trades with an easy-to-use software named the SnapCash Binary app & WikiTrader. They also offer various settings you can control and features not seen with most softwares.
You can check out their web pages here:
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2- WIKITrader - http://tiny.cc/WikiTrader
Channel: Terry Wilson & Total View: 2277
Add Date: November 15, 2015, 7:54 am & Duration: 00:45:51
Likes: 12 | Dislike: 3
This is my own procedure for ascending in Swarm Simulator. Check it out at:
My commentary audio kinda sucks not only because I wasn't all that articulate, but my computer needs a housefan that was coming in at only 30dB quieter than my voice (I filtered it out, but when you need to cancel that much noise, it shows up in the voices.) If you need subtitles, let me know!
Channel: UNU videos & Total View: 699
Add Date: April 9, 2015, 10:45 am & Duration: 00:00:38
Likes: 2 | Dislike: 0
A SWARM INTELLIGENCE was created through the real-time collaboration of 30 college students (using the UNUM social swarming platform). For more info, visit http://unanimousai.com/
Channel: SciShow & Total View: 497516
Add Date: September 14, 2016, 3:03 pm & Duration: 00:10:31
Likes: 16582 | Dislike: 195
Artificial intelligences that play abstract, strategic board games have come a long way, but how do their "brains" work?
Hosted by: Hank Green
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Channel: Gabriele Valentini & Total View: 235
Add Date: March 8, 2016, 2:40 am & Duration: 00:03:31
Likes: 2 | Dislike: 0
The following video is a high definition version of one experimental run performed with 20 e-pucks. In this experiment, the goal of the swarm is to reach a consensus over which color is the most spread on the arena surface. Robots' LEDs are red when favouring the black color and blue when favouring the white color.
G. Valentini, D. Brambilla, H. Hamann, M. Dorigo. "Collective Perception of Environmental Features in a Robot Swarm". In Proceedings of the Tenth International Conference on Swarm Intelligence, ANTS 2016
Read more on:
Channel: boukeversteegh & Total View: 112066
Add Date: January 31, 2008, 7:38 am & Duration: 00:01:34
Likes: 208 | Dislike: 8
As the bots themselves can't see far enough to the target, they have to work together to find it, and drag it back to their base.
Channel: Ding Nicolas & Total View: 1328571
Add Date: March 8, 2013, 3:49 am & Duration: 00:02:16
Likes: 19827 | Dislike: 633
This is an implementation of a genetic algorithm on a neural network. The "fighters" are capable of self-improvement in order to become stronger.
As you can see, the "fighters" are learning how to fight. Each one of them can see the bullets and the enemy in their vision field (represented by two lines), and have 5 possible actions : move forward, turn right, turn left, shoot and adjust their field of view.
For more details about the neural network, the programming, click here : http://doublezoom.free.fr/programmation/AG_Exemple_Fighting.php (french)
This program was made possible thanks to Pierre Lataillade and Maxime Gardet.
This program was done in lua, on my iPad, thanks to codea (http://twolivesleft.com/Codea/)
The music, Five Armies by Kevin MacLeod is licensed under a CC Attribution 3.0.
Channel: TREK Industries & Total View: 927
Add Date: February 9, 2013, 2:08 pm & Duration: 00:01:08
Likes: 13 | Dislike: 0
(Spiral-Facebook) An exclusive sneak peek at part of the updated Artificial Intelligence system!
The following video clip showcases the new Raptor (Swarm) A.I. This footage was taken on Wave 1 (Easy Mode) during a Solo gameplay session.
*Please note that with more players and a different difficulty level (Medium, Hard), swarm-type Dinosaurs (Compy's, Raptors, Rham) counts WILL increase and dump more into the game. On top of that hard mode gives the Dinosaur Horde 2x Health! Easy is easy.. and hard is VERY hard!
*The level depicted in this demonstration video is NOT part of the launch game. It a testing area to showcase the new A.I and Graphics Engine at play.
We hope you enjoy! Next week will be even more entertaining (and revealing!) — at Spiral Game Studios.
Channel: HeartBeast & Total View: 33749
Add Date: February 24, 2015, 5:37 pm & Duration: 00:22:04
Likes: 452 | Dislike: 8
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Channel: Powerhouse Animation Studios & Total View: 441
Add Date: March 22, 2011, 1:36 pm & Duration: 00:00:26
Likes: 0 | Dislike: 0
Powerhouse Animation teamed up with our friends at Hothead Games to work on the action-platform video game, Swarm. If you have not played Swarm, you should seek it out. It is a highly addictive game. Powerhouse created multiple video game cinemas and art assets for the game. Check it out on PS3 and Xbox 360.
The world of Swarm revolves around a flock of 50 blue bipedal creatures, dubbed “swarmites,” and their quest to collect DNA in order to save their race. The player controls the swarmites as a collective, but each swarmite has individual intelligence, meaning that interaction between the player and the swarm is always dynamic. The game was received well by critics with aggregate scores in the 70% range for both platforms at GameRankings. Powerhouse developed the video game cinemas and other art elements for the interactive game primarily using Photoshop and After Effects.
Check out more of our work at http://www.powerhouseanimation.com !
Channel: Skiddings & Total View: 205321
Add Date: May 4, 2011, 3:15 pm & Duration: 00:09:46
Likes: 1090 | Dislike: 54
Note - there is no sound
Please watch with captions turned on!
This video is a demonstration for a program I wrote for my Swarm Intelligence and Artificial Life Module at uni.
It demonstrates the boids technique for simulating flocking in birds, implemented here in 2D using Microsoft's XNA.
The boids algorithm was created by Craig Reynolds in 1986.
My version is roughly based on the pseudocode by Conrad Parker
For more information please see my uni webpage about boids and flocking simulation at http://rs006913.webs.sse.reading.ac.uk/
To download the program and the source code:
Channel: Daniel Schwamm & Total View: 1017
Add Date: February 20, 2012, 1:12 pm & Duration: 00:00:33
Likes: 2 | Dislike: 0
OpenGL Swarm Intelligence Part II von Daniel Schwamm. Simulation of a fish swarm. Example with 20.000 fishes. In a higher resolution as the first demo. And with a strange kind of music, I made a few years ago :-)
German Tutorial: http://www.daniel-schwamm.de/index.php?pg=delphi-tutorials/opengl-swarm-intelligence
Channel: UNU videos & Total View: 314
Add Date: April 3, 2015, 11:15 am & Duration: 00:00:31
Likes: 2 | Dislike: 0
A group of users harness their COLLECTIVE INTELLIGENCE using the UNUM platform and correctly predict not just the winners, but beat the spreads, in all sweet-sixteen games. Here is a replay of one collaborative prediction. For more info, visit: www.unanimousai.com
Channel: swarmintelligence & Total View: 85
Add Date: December 2, 2016, 6:08 am & Duration: 00:02:06
Likes: 12 | Dislike: 1
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Channel: Lennard van den Berg & Total View: 71
Add Date: November 7, 2013, 7:19 am & Duration: 00:00:37
Likes: 0 | Dislike: 0
Programming with Structures - Cow swarm algorithm
Channel: UNU videos & Total View: 81
Add Date: August 2, 2016, 1:47 pm & Duration: 00:01:54
Likes: 4 | Dislike: 1
This shows 45 people answering questions, together, as a unified Swarm Intelligence. Source: http://unu.ai
Channel: Tobias Bartsch & Total View: 3743
Add Date: October 28, 2011, 10:32 am & Duration: 00:01:19
Likes: 9 | Dislike: 0
We are plenty, We are relentless, We are the swam!
S.W.A.R.M. is an action coop space shooter featuring a swarm intelligence.
The player can fight as an alien swarm life form (Necators) or on the side of the Terrans equipped with heavy battleships.
The ultimate goal of the game is to capture the central Planetcracker, a giant mining laser to destroy the enemy's base.
The weapons and abilities are based on a scissor-stone-paper principle. Not the biggest gun, but the wisest chosen weapon will dominate.
Channel: Peter Bloomfield & Total View: 1148
Add Date: April 17, 2011, 5:34 pm & Duration: 00:04:53
Likes: 9 | Dislike: 0
In this video, I show the principles behind a fairly simple way to program a large swarm of aggressive units/creatures. It can be made very efficient, making it suitable for real-time use in games. However, it could also work well if you are scripting for rendered animation.
I haven't gone into detail here on the maths involved in the steering and other movement calculations, so you'll need some knowledge of programming simple physics to make it work.
This technique was based on an article in "AI Game Programming Wisdom", edited by Steve Rabin. I highly recommend that series of books if you are interested in game development and/or artificiaI intelligence.
Channel: Hans Hirs & Total View: 24338
Add Date: April 21, 2008, 12:42 pm & Duration: 00:00:34
Likes: 10 | Dislike: 3
simulation of ants showing self organization and the building of efficient "roads"
Channel: m4d386 & Total View: 1215
Add Date: August 19, 2015, 12:25 pm & Duration: 00:04:30
Likes: 6 | Dislike: 0
Simple Swarm AI with "fusion" by size, movement is driven by physics, bigger particles have greater influence on direction and color