game design - New Videos - Games Lords

Forest Take Back (Y2 Games Design Final Major Project)

Channel: EAPvideoz & Total View: 14


Add Date: May 23, 2018, 4:37 pm & Duration: 00:04:17


Likes: 0 | Dislike: 0


Tags:

Unreal Engine, Unreal Engine 4, 3DS Max, Photoshop, Game Project, College Project, South Thames College, Games Design, Special Effect, Gaming

AVAILABLE TO DOWNLOAD HERE: https://eapyoutube.itch.io/forest-take-back

This is the final major project I did for my 2 years course of games design at South Thames College. My plan was to make a 2.5D platformer based on animal mascot platformers of the 90s, whilst having a contextual message about deforestation and the effect of this on endangered tribes.

The game was designed around a simple to use mouse only control setup. I designed this with those who have disabilities in mind. The simple mouse movement controls could be mapped easily to any special needs controllers for those with an arm amputation, poorly functioning motor skills or any other disability that requires special equipment to play games.

After doing some reflection on the project, there are many things I could have improved or have done differently. I ended up using Mixamo auto rigging because I had issues rigging at first, but I could have used more of my time to focus on rigging characters manually. I could have also used time to improve many textures on the models, and I should have used a better variety of Photoshop techniques for these. Enemies stopped working the way they were intended to nearing the end of the project after trying to implement shooting, meaning I should...

Game Design Portfolio - Shane MastersGame Design Portfolio - Shane Masters
00:01:56May 23, 2018, 1:27 pm
Game Design Portfolio - Shane Masters

Channel: Serenefox Games & Total View: 23


Add Date: May 23, 2018, 1:27 pm & Duration: 00:01:56


Likes: | Dislike:


My Game Design Portfolio.

http://www.serenefoxgames.com/

Game Design Process: Designing Your Video GameGame Design Process: Designing Your Video Game
00:09:12May 23, 2018, 11:15 am
Game Design Process: Designing Your Video Game

Channel: Ask Gamedev & Total View: 210


Add Date: May 23, 2018, 11:15 am & Duration: 00:09:12


Likes: 19 | Dislike: 1


Tags:

video game design, game design process, game design pillars, game designer, game design theory, video game design process, game design for beginners, video game design tutorial, game design 2018

In today’s video, we continue our series on game design process. We will show you how to conceptualize and differentiate your game design’s vision, how to define your design priorities, and how to communicate your vision so that you can gets others on board with your plan.

This is the second video in a two part series - View part 1 here: https://www.youtube.com/watch?v=utmlfUZvdJw

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Level 3 UAL games design FMPLevel 3 UAL games design FMP
00:01:18May 22, 2018, 7:01 am
Level 3 UAL games design FMP

Channel: brandon marshall & Total View: 6


Add Date: May 22, 2018, 7:01 am & Duration: 00:01:18


Likes: 0 | Dislike: 0


First Final Major Project, Game mechanics show reel.
















Hoping to get some likes,

Crosskeys L3 Games Design - Final Major Project (Demo)

Channel: Samuel Hill & Total View: 1


Add Date: May 22, 2018, 4:56 am & Duration: 00:00:55


Likes: 0 | Dislike: 0


A quick run through of my games interactive features including a quick look at the visual elements I've implemented into the game. It's a very short level but shows off everything that needs to be shown.

My thoughts on A Theory of Fun for Game Design by Raph Koster

Channel: Wizardtroll Games & Total View: 3


Add Date: May 21, 2018, 5:23 pm & Duration: 00:15:12


Likes: 2 | Dislike: 0


Tags:

Game Design, A theory of fun for game design, Raph Koster, Psychology, Video Games

Sorry for the potato quality camera. That's all I got right now :) At least audio is good.

The book is borrowed from the library so I'm covering the barcode with my hand in the video in case you're wondering what is under my fingers.

DCCCD's Game Design ProgramDCCCD's Game Design Program
00:00:16May 21, 2018, 7:48 am
DCCCD's Game Design Program

Channel: Dallas County Community College District & Total View: 838


Add Date: May 21, 2018, 7:48 am & Duration: 00:00:16


Likes: 0 | Dislike: 0


http://www.dcccd.edu/gaming

Don't play games with your future — make them, with the Interactive Simulation and Game Design program at Richland College, one of the Dallas Community Colleges.

Transcript:
I like video games, sure. That's why I enrolled in the Interactive Simulation and Game Design program at a Dallas Community College. Game design! See, I won't be playing games with my future. I'll be making them!

Weekender: Wild West Exodus Game Design Philosophy & Salute Winners Announced!

Channel: TheBeastsOfWar & Total View: 3024


Add Date: May 18, 2018, 9:00 pm & Duration: 01:45:56


Likes: 56 | Dislike: 5


Tags:

Beasts of War, Wargaming, Tabletop Gaming, Hobby (Interest), Tabletop Game (Game Genre), Miniature Wargaming (Game Genre), warcradle, salute, prizes, announcements, celestial, geeknson, uk games expo, warhammer, games workshop, warhammer fest, age of sigmar, lord of the rings, kickstarter, star wars legion, star wars, boba fett, lightseekers, wild west exodus, anno domini 1666, winners

► Click here for more Weekender Goodness: http://www.beastsofwar.com/the-weekender/

We have some awesome goodies to give away this week on the show AND an awesome chat with Roberto from Warcradle about the design philosophy that they work with for Wild West Exodus.

Additionally, we have news to take a peek at as well as plenty more for you to check out so get your comments in.

► Celestial & Big GeekNSon Table Raffle At UK Games Expo!

Make sure to check out Diemension Games as their webstore is now open. You can now get your hands on their stunning 75mm models HERE and also check out their invitational painting competition entries HERE.

Also, we have a big raffle to announce alongside GeekNSon which will be running throughout the UK Games Expo in two weeks time. You will be able to snap up tickets and be in with a chance of winning the table we show the games off during our livestream.

► News

We have LOADS of news for you this week...

● WarhammerFest Announcements - We got to see the new Age Of Sigmar armies, Lord of the Rings Models and more at the event last weekend
● Star Wars: Legion Expansions - Boba Fett and the Scout Troopers join the Galactic Empire
●...

Confusions of Game Design: Context is not Modeling

Channel: Game Design & Total View: 32


Add Date: May 17, 2018, 8:35 am & Duration: 00:03:05


Likes: 3 | Dislike: 0


Tags:

game design, board games, video games, video game design, board game design, PulsipherGameDesign, PulsipherGames.Com, Lewis Pulsipher

So many games include a context, often some kind of story, that may help players learn the rules, but probably doesn't help them learn to play the game. Models do the latter, plus supply the context.

Please help me pay the bills for all this free information: my Patreon is at:
https://www.patreon.com/LewisPulsipher
My thanks to Mike Anthony and my other patrons. I have several times thought about making no more videos for this channel, but my patrons keep me going.

My online audiovisual courses about game design (and games in general) can be accessed at https://www.udemy.com/user/drlewispulsipher/
Discounts available on my website, http://pulsiphergames.com

The Game Design Trap of Modern Retro Games -- Critical Thought

Channel: Game-Wisdom & Total View: 89


Add Date: May 10, 2018, 9:00 am & Duration: 00:13:44


Likes: 5 | Dislike: 0


Tags:

video game criticism, video game critique, video game critical discussion, game-wisdom, game wisdom, video game theory, video game design theory, game design theory, retro games, retro game design, pixel art gameplay, modern retro games, modern retro game design, shovel knight game design, mega man game design, why do indie games use pixel art, why do indie developers use pixel art, video game critics, critical thought, a critical thought

Many Indie developers love to design modern retro games, but there's more to it than just copying Mario or Metroid.
_
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VIDEO and STREAMING SCHEDULE:

Nightly at 10 est I have my regular streaming of a video game. Saturday nights we do our grab bag stream where I'll play games voted on by the fans.

At Noon est on most days, there will be a...

Talking Character Design in Video Games -- Game-Wisdom Live 5/6/18

Channel: Game-Wisdom & Total View: 34


Add Date: May 9, 2018, 3:41 pm & Duration: 01:30:07


Likes: 1 | Dislike: 0


Tags:

video games, game critical discussion, game criticism, game critique, game design discussion, game design theory, game industry, game industry discussion, game wisdom, game-wisdom, video game critical discussion, video game criticism, video game critique, video game design theory, video game discussion, video game industry discussion, video game theory

This week, Rob returns to help me discuss game industry topics. It's officially allergy season, and I'm afraid I'm going to be effected for some time.
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If you like talking about game design and industry topics, basic access is now available for our discord channel: https://discord.gg/MFdkhMz

Patreon: https://www.patreon.com/GWBycer

Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month. For any pledges, you will get access to our private discord channel where we talk about game design and industry topics.

If you would like to make a one time donation -- You can send money directly through Paypal through this link: https://www.paypal.com/cgi-bin/webscr

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SCHEDULE:

Nightly at 10 est I have my regular streaming of a video game. Saturday nights we do our grab bag stream where I'll play games voted on by the fans. At...

Super Mario Odyssey wins Game Design | BAFTA Games Awards 2018

Channel: BAFTA & Total View: 786


Add Date: April 12, 2018, 1:33 pm & Duration: 00:02:19


Likes: 17 | Dislike: 1


Tags:

BAFTA, bafta games awards, games awards, bafta games, bafta games awards 2018, games awards 2018, super mario, odyssey, super mario odyssey, nintendo, best game, game design, super mario wins, super mario odyssey wins

Super Mario Odyssey wins Game Design at the BAFTA Games Awards 2018.
Check out the full list of BAFTA Games Awards 2018 winners here: http://www.bafta.org/games/awards/games-awards-2018

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Horizon Zero Dawn: A Game Design PostmortemHorizon Zero Dawn: A Game Design Postmortem
00:59:13April 11, 2018, 8:04 am
Horizon Zero Dawn: A Game Design Postmortem

Channel: GDC & Total View: 41359


Add Date: April 11, 2018, 8:04 am & Duration: 00:59:13


Likes: 1026 | Dislike: 17


Tags:

gdc, talk, panel, game, games, gaming, development, design, horizon zero dawn

In this 2018 GDC talk, Guerrilla Games' Eric Boltjes gives insight into the journey Horizon Zero Dawn's game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.

Register for GDC: http://ubm.io/2gk5KTU

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Modena Play Unplugged - Black Box Games - Visual e Game Design

Channel: Gdr Unplugged & Total View: 83


Add Date: April 11, 2018, 6:58 am & Duration: 00:58:20


Likes: 8 | Dislike: 0


Tags:

Visual Design, Talk, Play, Gioco di Ruolo, Play unplugged, Black Box Games, Daniele Comerci, Alberto Tronchi, Evolution Pulse, No Way Out, gdr, giochi narrativi, giochi di ruolo narrativi, Ars Gladiatoria, Dunqora, Omen, PATAPHYSIC WANDER

GAME & VISUAL DESIGN, COLLABORAZIONI CREATIVE NELLO SVILUPPO DEI GIOCHI BLACK BOX GAMES

Una chiacchierata con il collettivo Black Box Games, Daniel Comerci e Alberto Tronchi, per seguire lo sviluppo di un gioco dalla a alla z, intrecciando game desing, arte grafica e tematiche.
Parleremo di come nasce un'idea e di come viene sviluppata in interscambio tra assetto grafico e contenuti, unendo due passaggi che solitamente invece nell'industria del gioco sono separati e spesso conseguenza l'uno dell'altro.
Vedremo come portare in gioco uno stile preciso senza focalizzare e cristallizzare l'esperienza in una via unica ma permettendo a chiunque di giocare storie con precisi tratti distintivi.

Alex Rose (Alex Rose Games) – Stop Using Score – Rethinking Traditional Game Design

Channel: DevGAMM Conference & Total View: 233


Add Date: March 14, 2018, 4:56 am & Duration: 00:40:14


Likes: 10 | Dislike: 4


https://www.slideshare.net/flashgamm/stop-using-score-rethinking-traditional-game-design

Casting a critical eye on classic game design features like Score, Health, Ammo, Lives and Crafting. We’ll analyse when these features actually create fun gameplay and, more importantly, determine when to avoid them.

Game Design Let's Play | Ōkami | Part 111 Game Devs Play Games

Channel: Game Devs Play Games & Total View: 9


Add Date: March 11, 2018, 9:00 am & Duration: 00:54:00


Likes: 0 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What were your thoughts on Okami as a whole?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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— GDPG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not destructive opinions. —

Game Design Let's Play | Ōkami | Part 110 Game Devs Play Games

Channel: Game Devs Play Games & Total View: 6


Add Date: March 9, 2018, 10:00 am & Duration: 00:21:40


Likes: 0 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What do you think will be the core design of the final boss battle?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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— GDPG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not...

Game Design Let's Play | Ōkami | Part 109 Game Devs Play Games

Channel: Game Devs Play Games & Total View: 7


Add Date: March 7, 2018, 10:00 am & Duration: 00:15:51


Likes: 0 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
How would you re-design Orochi to be better re-used?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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— GDPG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not destructive opinions....

How to Borrow Game Mechanics from Other Games | Game Design Series 001

Channel: Darkest Days CG & Total View: 8


Add Date: March 6, 2018, 9:00 pm & Duration: 00:22:54


Likes: 1 | Dislike: 0


Tags:

wwii, ww2, card, game, card game, darkest, day, days, how, how to, borrow, how to borrow, mechanics, mechanic, other, games

http://darkestdayscg.com/game-design-series/borrowing-game-mechanics/

Greetings trading card game fans,

Last time in the Game Design Series, we talked about what lead to the inspiration and creation of the Darkest Days WWII Card Game™.

In that last post, I spoke at length about how the Star Wars CCG has served as an exemplary TCG and how it inspired me to create my very own game. In this post, I'd like to share what elements from that great game were incorporated to my own creation and why I think they matter.

We'll also discuss how you can borrow game mechanics from games you like and incorporate them into your own game.

Hope you enjoy!

—Feldmarschall Klaus, Darkest Days WWII Card Game™ Designer

Darkest Days website: http://www.darkestdayscg.com/

Darkest Days bonus content: http://www.patreon.com/darkestdayscg/

Darkest Days Discord server: https://discord.gg/BanA3Wq

***DON'T FORGET TO RATE, SHARE, & SUBSCRIBE!!!***

Game Design Let's Play | Ōkami | Part 108 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 7


Add Date: March 5, 2018, 10:00 am & Duration: 00:20:34


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
How does having new weapons and abilities change how you fight old bosses?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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— GDPG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not...

Game Design Let's Play | Ōkami | Part 107 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 6


Add Date: March 3, 2018, 10:00 am & Duration: 00:18:28


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What are your thoughts on that final exchange between Amaterasu and Issun?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

— Be Our Friend! —
■ Discord: https://discord.gg/cGvtTQh
■ Facebook: https://www.facebook.com/GameDevsPlayGames/
■ Twitter: https://twitter.com/GDPG_Official
■ Instagram: https://www.instagram.com/affinityarchives/




— Game Devs Play Games is an Affinity Archives production —
http://affinityarchives.com/


— GDPG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not...

Board Games: Overthinking Game DesignBoard Games: Overthinking Game Design
00:56:20March 2, 2018, 9:08 pm
Board Games: Overthinking Game Design

Channel: Dr.Wictz Board Games & Total View: 165


Add Date: March 2, 2018, 9:08 pm & Duration: 00:56:20


Likes: 6 | Dislike: 0


Tags:

Nat Levan, Boardgames, Board Game Creator Seminar, Board Game Design, Tabletop Games, Bethany College, Bethany College WV, Oakleafgames

Nat Levan explains how to overthink a board game design to anticipate a design problem he preemptively fix.

"Overthiinking Game Design" was presented at the Board Game Creator Seminar hosted by Bethany College.

Bethany College - http://bethanywv.edu/
Nat Levan -https://oakleafgames.wordpress.com/

Game Design Let's Play | Ōkami | Part 106 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 4


Add Date: March 1, 2018, 10:00 am & Duration: 00:24:10


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What are your thoughts on the boss battle with the twin demons?

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Game Design Let's Play | Ōkami | Part 105 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 5


Add Date: February 27, 2018, 10:00 am & Duration: 00:18:27


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
Design a challenge with the freezing mechanics in mind!

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Game Design Let's Play | Captain Disaster | Part 4 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 11


Add Date: February 26, 2018, 1:00 pm & Duration: 00:28:21


Likes: 0 | Dislike: 0


Tags:

Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, game, devs, play, games, Captain disaster, Captain d, point and click, adventure, captain disaster let's play, point and click game design, troll song

#GameDesign question of the day:
What were your thoughts on Chapter 1 of Captain Disaster?

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■ Steam:

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Game Design Let's Play | Ōkami | Part 104 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 6


Add Date: February 25, 2018, 10:00 am & Duration: 00:16:31


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What do you think is the point of bringing back the "original Amaterasu" at this point in the narrative?

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Game Design Let's Play | Captain Disaster | Part 3 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 9


Add Date: February 24, 2018, 1:00 pm & Duration: 00:17:54


Likes: 0 | Dislike: 0


Tags:

Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, game, devs, play, games, Captain disaster, Captain d, point and click, adventure, captain disaster let's play, point and click game design, troll song

#GameDesign question of the day:
How does having the player gather sounds around the world make for an interesting challenge?

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Game Design Let's Play | Captain Disaster | Part 2 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 7


Add Date: February 22, 2018, 1:00 pm & Duration: 00:19:55


Likes: 1 | Dislike: 0


Tags:

Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, game, devs, play, games, Captain disaster, Captain d, point and click, adventure, captain disaster let's play, point and click game design, troll song

#GameDesign question of the day:
What are the pros and cons of hiding answers to challenges among like objects?

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🎮 Curso de Game Design - Gerações de Vídeo Games (Parte 2)

Channel: One Day Code & Total View: 218


Add Date: February 21, 2018, 10:03 pm & Duration: 00:12:00


Likes: 18 | Dislike: 0


Tags:

One Day Code, Português, Games Parati, John Haste, Aula de Programação, Tutorial, Videoaula, Como criar aplicativos, Como criar sites, Como criar jogos, Game Design, Game Design Curso, Curso Completo de Game Design, Gerações de Vídeo Games, Game Design Curso Online, Curso de Game Designer, Game Designer, Game Design Faculdade, GDD, Game Design PDF

⭐Aprenda Construct 2 Criando 10 Jogos : http://bit.ly/curso-completo-de-construct
🎮Outros cursos de Jogos: http://onedaycode.com/curso-de-construct-2/
📱 Cursos de Aplicativos: http://onedaycode.com/curso-de-aplicativos/

✅Receba Novidades,Aulas e Descontos: http://onedaycode.com/gratuito

👌Vídeos Sob Demanda: http://onedaycode.com/aulas-de-programacao/

📠CONTATO
-Whatsapp para Dúvidas: 41988972216​
-E-mail: [email protected]
-Site: http://onedaycode.com/
-Sugestões de aula: http://onedaycode.com/cursos-novos
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Game Design Let's Play | Ōkami | Part 102 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 5


Add Date: February 21, 2018, 10:00 am & Duration: 00:24:25


Likes: 2 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
How does having a large diversity of brush techniques offer benefit the game's challenges?

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■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
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■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
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■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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Game Design Let's Play | Captain Disaster | Part 1 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 22


Add Date: February 20, 2018, 1:00 pm & Duration: 00:21:07


Likes: 2 | Dislike: 0


Tags:

Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, game, devs, play, games, Captain disaster, Captain d, point and click, adventure, captain disaster let's play, point and click game design, troll song

#GameDesign question of the day:
What was done well or not well with the prologue? How would you design it?

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Game Design Let's Play | Ōkami | Part 101 - Game Devs Play Games

Channel: Game Devs Play Games & Total View: 11


Add Date: February 20, 2018, 8:00 am & Duration: 00:17:18


Likes: 1 | Dislike: 0


Tags:

Ōkami, Okami, Okami Game, Wii, Okami Gameplay, Capcom, Game Design, Let's Play, AffinityChris, Affinity Archives, Game Devs Play Games, GDPG, Chris Weiss, Good Game Design, Level Design, Game Analysis, video games, video game design, game development, video game, Nintendo, Nintendo Wii, action adventure, RPG, Action-adventure game, Hideki Kamiya, Clover Studio, Ready at Dawn, HexaDrive, amaterasu

#GameDesign question of the day:
What was done that was particularly interesting about the puzzle design in the last room?

■ Subscribe to Game Devs Play Games! | http://www.youtube.com/subscription_center?add_user=affinityarchives
■ Playlist for this series: https://www.youtube.com/playlist?list=PLgX0_9vbqlCiYR4BRBlHUf_gbP0Rgp0Lk
■ Another #LetsPlay you might like: https://www.youtube.com/playlist?list=PLgX0_9vbqlCikpUIaAFcRUu9HVO1rueAQ

— Check out #Ōkami for yourself! —
■ YouTube: https://www.youtube.com/watch?v=evRYEFzAY8w
■ Main Site: http://www.okami-game.com/
■ PSN: https://store.playstation.com/#!/en-us/games/okami-hd/cid=UP0102-NPUB30720_00-0000000000000000

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