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design commentary - New Videos - Games Lords

An Introduction to AGD: Amateur Game Designer (Gameplay, Reviews, Commentary)

Channel: smartypan & Total View: 35


Add Date: November 20, 2017, 2:34 pm & Duration: 00:03:13


Likes: 5 | Dislike: 0


Tags:

tucker debolt, smartypan, amateur game designer, gameplay, reviews, walkthrough, tutorial, commentary, steam, indie game, introduction

You KNOW you wanna hit that SUBSCRIBE

Amateur Game Designer (AGD for short) is going to be a series of gameplay and reviews that I do from the perspective of a casual gamer with a small amount of experience in basic game design principles. I'm looking forward to sharing games and my opinions with you guys; if you have any questions or game requests, please don't be afraid to comment below!

I stream on Twitch! https://www.twitch.tv/smartypan

Follow me:
Twitter - https://twitter.com/smartypan_games
Instagram - https://www.instagram.com/tucker_de/

Intro Template: Velosofy
Intro and Outro Music: https://bensound.com

Fortnite Battle Royal - Level design analysis/commentary [Part 3]

Channel: Fr0z3nR & Total View: 5


Add Date: October 26, 2017, 8:35 am & Duration: 00:20:05


Likes: 1 | Dislike: 0


Tags:

Battle Royale Fortnite, Valve, Game Dev, Analysis, Fortnite, Design, Battle Royale, Play, Lets, Fortnite Battle Royale, Level Design, Game, Games, Fornite BR, CoOp

Watch live every Tuesday at 12PM ET/6pm CEST/9am PDT at https://www.caffeine.tv/fr0z3nr

Level of Detail is a live show where we look at and talk about the level design of different games. For this weeks show, we were joined by Noah Rojahn, Matt Hoffman and Doug Northcook as we played Fortnite Battle Royale, by Epic Games.

Fortnite Battle Royal - Level design analysis/commentary [Part 4]

Channel: Fr0z3nR & Total View: 16


Add Date: October 26, 2017, 8:35 am & Duration: 00:21:06


Likes: 1 | Dislike: 0


Tags:

Level Design, Analysis, Fortnite Battle Royale, Design, Battle Royale, Game, Games, Valve, Battle Royale Fortnite, Lets, Fornite BR, CoOp, Game Dev, Play, Fortnite

Watch live every Tuesday at 12PM ET/6pm CEST/9am PDT at https://www.caffeine.tv/fr0z3nr

Level of Detail is a live show where we look at and talk about the level design of different games. For this weeks show, we were joined by Noah Rojahn, Matt Hoffman and Doug Northcook as we played Fortnite Battle Royale, by Epic Games.

Fortnite Battle Royal - Level design analysis/commentary [Part 1]

Channel: Fr0z3nR & Total View: 27


Add Date: October 26, 2017, 8:35 am & Duration: 00:22:13


Likes: 0 | Dislike: 0


Tags:

CoOp, Game, Design, Fortnite Battle Royale, Level Design, Battle Royale, Analysis, Fortnite, Play, Fornite BR, Battle Royale Fortnite, Games, Valve, Lets, Game Dev

Watch live every Tuesday at 12PM ET/6pm CEST/9am PDT at https://www.caffeine.tv/fr0z3nr

Level of Detail is a live show where we look at and talk about the level design of different games. For this weeks show, we were joined by Noah Rojahn, Matt Hoffman and Doug Northcook as we played Fortnite Battle Royale, by Epic Games.

IN LIMBO! Doom 1 Episode 3 Design Commentary (Levels 9 & 7-8 END)

Channel: ellaguro & Total View: 338


Add Date: June 29, 2017, 9:33 pm & Duration: 00:25:02


Likes: 28 | Dislike: 0


Tags:

sandy petersen, tom hall, id software, doom (video game), level design

WELCOME welcome to the FINAL of a series of level design commentaries about Doom 1's 3rd episode by me for Doom's 20th... oh. well, at least i tried. levels 8 and 9 are by Sandy Petersen and 7 is by Tom Hall/Sandy Petersen

if you like this, check me out on twitter - @ellaguro or consider supporting me on patreon - http://www.patreon.com/ellaguro

look for more videos - perhaps on Doom 2 and Doom 1 Episode 4 and other games in the future! thank you!!

Gaming Whales - Black Ops 3 Commentary (Microtransactions, Mobile Games, & More!) :D

Channel: Troll And Funny & Total View: 7


Add Date: April 27, 2017, 4:28 am & Duration: 00:08:27


Likes: 0 | Dislike: 0


Tags:

Call of Duty: Black Ops III, whales, whale, CoD BO3, RNG, mobile, gameplay, drifter, mobile game, Call of Duty: Black Ops III (Video Game), commentary, demographics, money maker, who are the whales, drift0r, big spender, free to play, gaming whales, gamer, loot, what is a gaming whale, BO3, driftor, black ops 3 gameplay, microtransactions, gaming whale, Call of Duty: Black Ops 3, how to monetize, blops 3, income

Gaming Whales - Black Ops 3 Commentary (Microtransactions, Mobile Games, & More!) :D
Gaming Whale might not be a term you have ever heard of before but it is becoming increasingly important to game design. It is pretty much essential to game design if you game has any sort of loot system, RNG, or microtransactions. So, today I want to identify what a gaming whale is, talk about who the whales are, and offer some opinions.

Second Channel:
Twitter:

I only use ASTRO Headsets. This link gives you 5% off in checkout:

Drift0r Scuf Controller:
Use coupon code "DRFT" for 5% off!

Drift0r Hoodies & Shirts:

My gaming Router is the Netduma R1:
Use code "DRFT" for $10 off!

All console gameplay captured with Elgato HD60 Pro:

Subscribe & More Videos: https://goo.gl/kuK9rJ
Thank for watching, Please Like Share And SUBSCRIBE!!!
#callofdutyblackopsiii, #whales

Gaming Whales - Black Ops 3 Commentary (Microtransactions, Mobile Games, & More!)

Channel: Drift0r & Total View: 43749


Add Date: April 15, 2017, 1:00 pm & Duration: 00:08:29


Likes: 2728 | Dislike: 74


Tags:

gaming whale, gaming whales, whale, whales, gamer, microtransactions, mobile, mobile game, RNG, loot, big spender, income, free to play, how to monetize, money maker, demographics, what is a gaming whale, who are the whales, Call of Duty: Black Ops 3, Call of Duty: Black Ops III (Video Game), Call of Duty: Black Ops III, blops 3, BO3, CoD BO3, black ops 3 gameplay, gameplay, commentary, drift0r, driftor, drifter

Gaming Whale might not be a term you have ever heard of before but it is becoming increasingly important to game design. It is pretty much essential to game design if you game has any sort of loot system, RNG, or microtransactions. So, today I want to identify what a gaming whale is, talk about who the whales are, and offer some opinions.

Second Channel: http://www.youtube.com/c/drift0rplays
Twitter: http://www.twitter.com/drift0r

I only use ASTRO Headsets. This link gives you 5% off in checkout: http://bit.ly/1NIzdQi

Drift0r Scuf Controller: http://scufgaming.com/shop/scufone/driftor-scuf-one/
Use coupon code "DRFT" for 5% off!

Drift0r Hoodies & Shirts: http://www.coregamewear.com/drift0r

My gaming Router is the Netduma R1: http://www.netduma.com/
Use code "DRFT" for $10 off!

All console gameplay captured with Elgato HD60 Pro: http://e.lga.to/DriftorAmazon

Banjo-Kazooie In-Depth Design Commentary: Part IIBanjo-Kazooie In-Depth Design Commentary: Part II
00:20:08March 24, 2017, 4:00 am
Banjo-Kazooie In-Depth Design Commentary: Part II

Channel: brownbear & Total View: 1989


Add Date: March 24, 2017, 4:00 am & Duration: 00:20:08


Likes: 121 | Dislike: 3


Tags:

banjo, kazooie, banjo-kazooie, banjo kazooie, rare, rare ltd, rareltd, banjo-tooie, tooie, banjo tooie, banjo-kazooie: nuts and bolts, yooka, laylee, yooka-laylee, yooka laylee, playtonic, playtonic games, game design, design commentary, bubblegloop swamp, clanker's cavern, clanker, bubblegloop, grunty's lair

Hey folks,

Here's part two of my in-depth design commentary series on Banjo-Kazooie. Today, we visit Clanker's Cavern, Bubblegloop Swamp, and do a bunch of stuff in Grunty's Lair. Please like, share, and subscribe if you enjoy!

Twitter: https://www.twitter.com/brownbear_47
Facebook: https://www.facebook.com/brownbeargaming

Timestamps:
-- Cutscene Comparison: 0:26
-- Clanker's Cavern: 0:58
-- Clanker's Cavern Design Document: 1:28
-- Swimming and Fixed Camera Angles: 2:01
-- World Building Philosophy and Secondary Collectibles: 4:25
-- Wonderwing: 6:58
-- Bubblegloop Swamp: 7:59
-- Timers: 8:38
-- Difficulty Design and Relationship with Nintendo: 9:36
-- Grunty Switches: 11:54
-- Cutscene Comparison Conclusion and Player Engagement: 12:50
-- Musical Transitions: 14:12
-- Jigsaw Pieces and Paintings: 16:19
-- Cheato: 18:13

References:
-- https://twitter.com/Ghoulyboy (design documents)
-- http://www.eurogamer.net/articles/2012-02-08-who-killed-rare (Rare’s acquisition by Microsoft)
-- http://www.gamasutra.com/view/feature/6392/turning_nintendo_the_donkey_kong_.php?print=1 (building difficulty in layers w/ Kensuke Tanabe)
-- Stilt Stride...

Banjo-Kazooie In-Depth Design Commentary: Part IBanjo-Kazooie In-Depth Design Commentary: Part I
00:21:34March 5, 2017, 10:01 am
Banjo-Kazooie In-Depth Design Commentary: Part I

Channel: brownbear & Total View: 5149


Add Date: March 5, 2017, 10:01 am & Duration: 00:21:34


Likes: 233 | Dislike: 3


Tags:

banjo, kazooie, banjo kazooie, rare, rareware, yooka, laylee, yooka-laylee, yooka laylee, playtonic, playtonic games, chris sutherland, gregg mayles, banjo-kazooie, banjo tooie, banjo-tooie, nuts and bolts, banjo-kazooie: nuts and bolts, gruntilda, game design, design commentary

Hey folks,

With Yooka-Laylee right around the corner, I figured this was the perfect time to an in-depth design commentary on Banjo-Kazooie, the game's "spiritual predecessor". This is part one of a (likely) four part series. Hope you folks enjoy!

Twitter: https://www.twitter.com/brownbear_47
Facebook: https://www.facebook.com/brownbeargaming

Timestamps:
-- Platform: 0:30
-- Introductory Cinematic and Box Art: 2:51
-- Tutorial: 5:18
-- Mumbo's Mountain: 8:47
-- Grunty's Lair and Future Payoffs: 13:01
-- Treasure Trove Cove: 14:40

References:
-- https://www.theguardian.com/technology/2015/mar/13/playtonic-rare-banjo-kazooie-project-ukelele (Rare work culture)
-- https://twitter.com/Ghoulyboy (Twitter of Gregg Mayles, designer on Banjo Kazooie, source of sketches)

Sacrament Level/Game Design Commentary pt. 2 (final)Sacrament Level/Game Design Commentary pt. 2 (final)
00:41:43December 22, 2016, 4:04 pm
Sacrament Level/Game Design Commentary pt. 2 (final)

Channel: ellaguro & Total View: 121


Add Date: December 22, 2016, 4:04 pm & Duration: 00:41:43


Likes: 8 | Dislike: 0


Tags:

doom 2, sacrament, level design

i rant about stuff pertaining to streaming and talking about games, also some talk about the design of map 13 of Sacrament

originally from a stream on my twitch channel from 9/30/2016 - http://www.twitch.tv/ellaguro

Sacrament Level/Game Design Commentary pt. 1Sacrament Level/Game Design Commentary pt. 1
01:52:52October 1, 2016, 12:39 am
Sacrament Level/Game Design Commentary pt. 1

Channel: ellaguro & Total View: 427


Add Date: October 1, 2016, 12:39 am & Duration: 01:52:52


Likes: 12 | Dislike: 0


Tags:

level design, doom, doom 2, sacrament

i talk in depth about what i find interesting and different about the design of maps 10-12 and bits of map 1 & 2 of Sacrament, one of my favorite Doom map sets

you can download Sacrament here: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sacrment

from a stream on my twitch channel - http://www.twitch.tv/ellaguro
if you like this, consider supporting me on patreon - http://www.patreon.com/ellaguro

[OneTake] Squad - Map '3 Kings' - WiP, Design Commentary/Ramble.

Channel: bouncyninja & Total View: 365


Add Date: August 20, 2016, 10:23 pm & Duration: 00:48:29


Likes: 11 | Dislike: 0


This took 30~hours to upload
00:00 About Me
00:30 Whats Squad?
01:19 Current Combined Arms Games
02:29 3Kings Spawn1
02:49 Squad FOBs (400m radius)
03:20 Map designed gameplay /3Kings Spawn2
04:19 Terrain material - road planning.
04:43 Heightmaps
05:16 Terrain material - test1
05:58 Pc Specs for UE4 LD
07:78 BluePrints - the struggle
08:24 UE4 vehicle game example material
08:40 Level bounds and level subsets level size
09:46 % of Progress of working areas
10:40
12:55 Edited Material and plans

All Out Of Spark - XB3001 Games Proposal - Final Product (No Commentary)

Channel: Michael Stones & Total View: 11


Add Date: May 20, 2016, 5:39 am & Duration: 00:20:43


Likes: 0 | Dislike: 0


A project myself and Joshua Hartley have worked on for UCLan Games Proposal. I was in charge of level design and game mechanics and josh in charge of art direction and concept design.


Michael Stones - Level Design/ Mechanics
Joshua Hartley - Concept Art/ Materials
NRW Audio - Sound/Music

All Out Of Spark - XB3001 Games Proposal - Final Product (with commentary)

Channel: Michael Stones & Total View: 31


Add Date: May 9, 2016, 3:44 am & Duration: 00:24:44


Likes: 0 | Dislike: 0


A project myself and Joshua Hartley have worked on for UCLan Games Proposal. I was in charge of level design and game mechanics and josh in charge of art direction and concept design.


Michael Stones - Level Design/ Mechanics
Joshua Hartley - Concept Art/ Materials
NRW Audio - Sound/Music

5 Books On GAME DESIGN You Should Read ➣ RagnarRox • Gameplay Commentary (Skyrim Archery)

Channel: RagnarRox & Total View: 15601


Add Date: November 7, 2015, 5:00 pm & Duration: 00:06:59


Likes: 778 | Dislike: 6


Tags:

Video Game Design (Field Of Study), The Elder Scrolls V: Skyrim (Video Game), Reading (Quotation Subject), Video Game (Industry), Books, Gameplay, Commentary, Gameplay Commentary, RagnarRox, Rules of Play, The Art of Game Design, Level Up!, A Theory of Fun for Game Design, Game Design Workshop, Jesse Schell, Scott Rogers, Tracy Fullerton, Katie Salen, Eric Zimmerman, Archery, Literature, Game Development, Ragnar, Ragnarox, Ragnar Rox, RagnarRoxx, Roxx

"Are there any good books on Game Design you would recommend, Rag?" is a question I get asked from time to time.

"Yes." is the answer. Here are 5 I can highly recommend for various reasons.

1. Rules of Play: Game Design Fundamentals (Katie Salen, Eric Zimmerman)
ISBN-10: 0262240459
ISBN-13: 978-0262240451

2. The Art of Game Design: A Book of Lenses (Jesse Schell)
ISBN-10: 1466598646
ISBN-13: 978-1466598645

3. Level Up!: The Guide to Great Video Game Design (Scott Rogers)
ISBN-10: 1118877160
ISBN-13: 978-1118877166

4. A Theory of Fun for Game Design (Ralph Koster)
ISBN-10: 1932111972
ISBN-13: 978-1932111972

5. Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Tracy Fullerton)
ISBN-13: 978-1482217162
ISBN-10: 1482217163

In the background of this commentary, you see my friend Joji owning an entire dungeon in Skyrim with his bow - like a trve Viking.
Go check out his RPG guides and lore videos on his channel Joji Here:
https://www.youtube.com/channel/UCH-SI1YuXLyAaCdR2NJKRlA
And follow and watch his chill Twitch Stream:
http://www.twitch.tv/JojiHere

If you want to support me with the show, please visit...

Homesick Game not a regular gameplay Homesick Commentary on Game Design

Channel: TheChuckFiles & Total View: 69


Add Date: August 28, 2015, 11:49 pm & Duration: 00:16:04


Likes: 3 | Dislike: 0


Tags:

thechuckfiles, Homesick review, Aesthetics of play, Game aesthetics, 3D Realms (Video Game Developer), lucky pause, adventure games, Unreal Engine (Video Game Engine Family), Homesick Game, Homesick Gameplay, Homesick Commentary, gameplay, Game Design, game, homesick, ps3, games

Please watch: "Dark Souls Guiding Principles - How Dark Souls talks to players"
https://www.youtube.com/watch?v=Zai8MwNvtaY
-~-~~-~~~-~~-~-

I picked Homesick the Game to make my first gameplay commentary where I speak about Game Design. This Homesick Commentary is the first video in a series of game design tutorials and commentaries. This video covers the first commentary on game design for the 3D puzzle video game Homesick.

The main Game design topic covered in this video is Aesthetics of Play. Here is a list of some of the main Aesthetics of Play:

SENSATION - Game as sense-pleasure
FANTASY - Game as make-believe
NARRATIVE - Game as drama
CHALLENGE - Game as obstacle course
FELLOWSHIP - Game as social framework
DISCOVERY - Game as uncharted territory
EXPRESSION - Game as self-discovery
SUBMISSION - Game as pastime

The list was borrowed from the following video:
https://www.youtube.com/watch?v=oXaDQTziXtI

Here is the author of the game Homesick:
http://www.luckypause.com/

Twilight Struggle Gameplay Commentary 7Twilight Struggle Gameplay Commentary 7
00:14:20May 27, 2015, 11:33 am
Twilight Struggle Gameplay Commentary 7

Channel: Twilight Struggle & Total View: 792


Add Date: May 27, 2015, 11:33 am & Duration: 00:14:20


Likes: 13 | Dislike: 0


Tags:

Twilight Struggle, Board Game (Game Genre), Commentary, Gameplay, Playthrough, Board, Game

Commentary of a game of Twilight Struggle from the American player's perspective.

Played using the Twilight Stuggle module for the Vassal game engine.

Original game design by Ananda Gupta and Jason Matthews.

Published by GMT Games in 2005.

Questions, comments and feedback are welcome!

More about Twilight Struggle @ http://www.boardgamegeek.com/boardgame/12333/twilight-struggle

The Future of Art Design in Gaming | Commentary

Channel: MichiganerE & Total View: 16


Add Date: May 7, 2015, 7:19 pm & Duration: 00:02:51


Likes: 3 | Dislike: 0


Gameplay: Mafia II

My Twitter:
https://twitter.com/michiganere

Computer Games Design - CommentaryComputer Games Design - Commentary
00:08:19December 4, 2014, 6:26 pm
Computer Games Design - Commentary

Channel: Abbie Edwards & Total View: 7


Add Date: December 4, 2014, 6:26 pm & Duration: 00:08:19


Likes: 0 | Dislike: 0


Tags:

Video Game Design (Field Of Study), Games (TV Genre), Computer (Industry), Video Game (Industry), Design (Industry)

Computer Games Design - Commentary

Human Resources Design CommentaryHuman Resources Design Commentary
00:11:10October 10, 2014, 11:17 am
Human Resources Design Commentary

Channel: Uber Entertainment & Total View: 70537


Add Date: October 10, 2014, 11:17 am & Duration: 00:11:10


Likes: 897 | Dislike: 73


Kickstart the game now!
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game

Check out the game on the web:
http://www.uberent.com/humanresources

Also, here's a special note to Planetary Annihilation fans: https://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts/posts/1005150

Making a video game in 48 hours - CommentaryMaking a video game in 48 hours - Commentary
00:42:51September 6, 2014, 6:04 pm
Making a video game in 48 hours - Commentary

Channel: Shaun Spalding & Total View: 32463


Add Date: September 6, 2014, 6:04 pm & Duration: 00:42:51


Likes: 255 | Dislike: 5


Tags:

Game Maker (Video Game Engine), Game Development, Indie Games, Indie, Games, Tutorial, Information, Learning, Tutorial Series, Game Maker Studio, Steam, iOS, Android, HTML5, Windows, Making Games, How to make games, Basics, Ludum Dare (Video Game Publisher), Ludum Dare, 48 hours, game jam, rapid development

VIDEO TOPIC TIME INDEX:
Introduction: 0:00
The Game Idea: 3:05
Prototyping: 7:15
Level Design: 15:20
Testing: 21:40
Stress and Decisions: 24:20
Presentation & Menus: 27:50
Character Art, etc: 30:55
Music & Sound: 32:00
Finishing Up 35:20
Conclusions: 39:20

This is a commentary video on my Ludum Dare 30 timelapse footage. I decided to just talk for a "while" (I planned 10 minutes, ended up as 40) about what it was like to make something in that time frame and to hopefully give an insight on how the process of making and finishing something looks.

Now get out there, enter game jams or whatever and make video games!

If you find my work useful please do consider supporting me on Patreon:
http://www.patreon.com/shaunjs

my livestream:
http://www.twitch.tv/shaunjs

Gaming on YouTube | Titanfall | CommentaryGaming on YouTube | Titanfall | Commentary
00:14:07September 3, 2014, 1:30 pm
Gaming on YouTube | Titanfall | Commentary

Channel: ATOMP & Total View: 47


Add Date: September 3, 2014, 1:30 pm & Duration: 00:14:07


Likes: 3 | Dislike: 0


Tags:

pewdiepie, eatmydiction, Valve, stream, partnership, funny, tokentheblack, fun, gamer, YouTube, Seananners, gaming, Freedommcn, games, game, origin, steam, brawndo, Original, Freedom, twitch

I give commentating a try

What is titanfall ?

Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.

Want to buy titanfall ?

http://www.titanfall.com/

Want to follow me on Twitter ?

https://twitter.com/DocBrawndo

Wamt to like my Facebook page ?

https://www.facebook.com/blackpandaballs

Want to follow me on Twitch ?

https://www.twitch.tv/tokentheblack


Want to partner with freedom ?

https://www.freedom.tm

Doom 1 Episode 2 Design Commentary (Levels 1-3)Doom 1 Episode 2 Design Commentary (Levels 1-3)
00:34:18November 23, 2013, 6:53 am
Doom 1 Episode 2 Design Commentary (Levels 1-3)

Channel: ellaguro & Total View: 871


Add Date: November 23, 2013, 6:53 am & Duration: 00:34:18


Likes: 16 | Dislike: 0


Tags:

Doom (Video Game), liz ryerson, FPS Design, Sandy Petersen, level design, Game Design (Field Of Study), Tom Hall

please watch in HD! part 1 of a series of level design commentary about Doom's 2nd episode by me for Doom's 20th Anniversary. levels 1-3 are by Tom Hall/Sandy Petersen

Doom Episode 1 Design Commentary (Levels 6-8)Doom Episode 1 Design Commentary (Levels 6-8)
00:42:04October 19, 2013, 4:08 pm
Doom Episode 1 Design Commentary (Levels 6-8)

Channel: ellaguro & Total View: 1937


Add Date: October 19, 2013, 4:08 pm & Duration: 00:42:04


Likes: 30 | Dislike: 2


Tags:

Doom (Video Game), John Romero (Game Designer), Tom Hall, Sandy Petersen, FPS Design, level design, Game Design (Field Of Study), liz ryerson

part 3 (final part) of a series of level design commentary about Doom's 1st episode by me for Doom's 20th Anniversary. level 6-7 are by John Romero and 8 is by Tom Hall/Sandy Petersen.

Nintendo's Wii U and Asymmetric Gaming: Digressing and Sidequesting Commentary

Channel: DigressingNSQ & Total View: 20269


Add Date: October 5, 2012, 9:42 am & Duration: 00:06:29


Likes: 187 | Dislike: 12


Tags:

digressing, and, sidequesting, ronnie, oni, edwards, asymmetric, game, design

Original Video: http://youtu.be/Gr_aMTPtQ_8

The commentary for the "Nintendo's Wii U and Asymmetric Gaming: Digressing and Sidequesting" episode.

TF2 Gameplay Commentary: Game Design RantTF2 Gameplay Commentary: Game Design Rant
00:09:35September 3, 2012, 10:44 pm
TF2 Gameplay Commentary: Game Design Rant

Channel: RexRath & Total View: 135


Add Date: September 3, 2012, 10:44 pm & Duration: 00:09:35


Likes: 3 | Dislike: 0


Tags:

R3XR4TH, gameplay, commentary, video, game, gaming, entertainment, team, fortress, tf2, payload, spy, sniper, backstab, headshot, rant, design, rexrath, rexwrath, rex, rath, wrath, r3x, r4th, Team Fortress 2 (Video Game)

Hello again everybody, I'm bringing you all yet another TF2 Gameplay Commentary and this time, I'm on a rant about game design and how to teach a player how to play the game. Also a small rant on Windows Sound Recorder. Anyway, if you like the video, hit the like button, and if you want to stay informed of any new videos I post, please subscribe!

Slender Game CommentarySlender Game Commentary
00:07:44July 22, 2012, 2:00 pm
Slender Game Commentary

Channel: JJTGameWild & Total View: 66


Add Date: July 22, 2012, 2:00 pm & Duration: 00:07:44


Likes: 4 | Dislike: 0


Tags:

Slender, Slender man, scary, jacob, funny, game, white, black, tags

Here Jacob plays Slender Game, enjoy!

Credits for the game

GAME DESIGN & PROGRAMMING
-------------------------
Mark J. Hadley


MUSIC & SOUND
-------------
Mark J. Hadley


MODELS
------
Pau Cano
Universal Image
Unity Technologies
VIS Games
Profi Developers

Left 4 Dead - Part 8: Designing a Game! "Narwhal Commentary"

Channel: SeaNarwal & Total View: 16


Add Date: June 23, 2012, 12:13 am & Duration: 00:03:23


Likes: 0 | Dislike: 0


Tags:

Left, Dead, Xbox360, Xbox, 360, SpaceTopGames, Space, Top, Games, NGW, STG, NextGenWalkthroughs, Next, Gen, Walkthroughs, MarioDragon, GenaralSkar, Pistols, Random, Difficulties, Easy, Normal, Advanced, Expert, Walkthrough, Story, Guide, Tutorial, Campaign, Narwhal, Commentary

Thanks for watching!
Make sure you subscribe!
Twitter: https://twitter.com/#!/SeaNarwal

Tags:
Left Dead Xbox360 Xbox 360 PC SpaceTopGames Space Top Games NGW STG NextGenWalkthroughs Next Gen Walkthroughs MarioDragon GenaralSkar No Pistols Random Difficulties Easy Normal Advanced Expert Walkthrough Story Guide Tutorial Campaign Narwhal Commentary

Left Dead Xbox360 Xbox 360 PC SpaceTopGames Space Top Games NGW STG NextGenWalkthroughs Next Gen Walkthroughs MarioDragon GenaralSkar No Pistols Random Difficulties Easy Normal Advanced Expert Walkthrough Story Guide Tutorial Campaign Narwhal Commentary

Left Dead Xbox360 Xbox 360 PC SpaceTopGames Space Top Games NGW STG NextGenWalkthroughs Next Gen Walkthroughs MarioDragon GenaralSkar No Pistols Random Difficulties Easy Normal Advanced Expert Walkthrough Story Guide Tutorial Campaign Narwhal Commentary

BF3 Commentary - Video Game Design + Temple HubBF3 Commentary - Video Game Design + Temple Hub
00:08:44April 2, 2012, 9:14 pm
BF3 Commentary - Video Game Design + Temple Hub

Channel: IAmPattyJack & Total View: 184


Add Date: April 2, 2012, 9:14 pm & Duration: 00:08:44


Likes: 6 | Dislike: 0


Tags:

battlefield 3, bf3, commentary, gameplay, game, play, templehub, temple, hub, video game, first, person, shooter, fps, gaming, bf2, patty-jack, pattyjack, patty, jack

Become a member of the PATTY-PLATOON! Follow me on these accounts!

TWITTER: http://twitter.com/Patty_Jack

FACEBOOK: http://www.facebook.com/IAmPattyJack

INTRO MUSIC BY: http://www.youtube.com/user/EUGENE884

BLACKLIGHT RETRIBUTION PROJECT LEAD & DESIGNER INTERVIEW GAMEPLAY COMMENTARY [FREE ONLINE MP GAME]

Channel: shaz1874 & Total View: 8791


Add Date: February 22, 2012, 4:28 pm & Duration: 00:13:19


Likes: 215 | Dislike: 11


Tags:

yt:quality=high, NEW, BLACKLIGHT, Retribution, Black, Light, BLR, Black Light Retribution, preview, play, beta, Zombie, Studios, Perfect, World, free, download, downloadable, dlc, best, fps, first, person, shooter, 2012, online, multiplayer, MMOFPS, game, gameplay, HRV, Hyper, Reality, Visor, custom, weapon, mech, hardsuit, tactics, weapons, creative, studio, head, project, lead, designer, shaz1874, free fps, fpsrussia, free to play, free game, best free game, free online game, online game, seananners, machinima, respawn

The wait is nearly over! Blacklight: Retribution will enter Open Beta on February 27/28th! http://blacklight.perfectworld.com/ SIGN UP!

Thank you to http://www.youtube.com/user/TheBlacksunsh1ne for providing the gameplay and taking part in this commentary with Jared Gerritzen the Creative Studio Head (Final Boss) of Zombie Studios, Project Lead & Designer of BLACKLIGHT: Retribution. Thank you again Jared for your time.

FOLLOW JARED ON TWITTER https://twitter.com/#!/Gerritzen

THIS GAME WILL BE FREE TO PLAY.

Minimum:
Windows XP/Vista/7(32bit)
Dual Core CPU
2GB RAM
256MB DX9 GPU (Geforce 8xxx or Radeon HD2xxx)
8GB Free HD Space
DirectX 9.0c Compatible Sound Card
Broadband internet connection

Recommended:
Windows 7(64bit)
Quad Core CPU
4GB RAM
1GB+ DX11 GPU
8GB Free HD Space
DirectX 9.0c Compatible Sound Card
Broadband internet connection

Who behind this new MMOFPS?

This game is expected to turn out to be a hit under the joint efforts by Zombie together with Chinese experienced MMO publisher Perfect World, with the former responsible for the high-quality contents and the latter accountable for the promotion...

Developer Commentary - Classic Games - CrystalisDeveloper Commentary - Classic Games - Crystalis
00:32:11October 20, 2011, 2:00 am
Developer Commentary - Classic Games - Crystalis

Channel: uselesspodcasts & Total View: 1665


Add Date: October 20, 2011, 2:00 am & Duration: 00:32:11


Likes: 45 | Dislike: 0


Tags:

Developer Commentary, Crystalis, Mike Stout, Tony Garcia, game developer, Playthrough

Mike and Tony go back into the vault and pull out a favorite of theirs, Crystalis for the NES. Mike and Tony talk about the merits of the game and trace the origins of many modern game design principles.

Commentary - End Games - Ra Uru HuCommentary - End Games - Ra Uru Hu
00:06:45September 13, 2011, 11:49 am
Commentary - End Games - Ra Uru Hu

Channel: Jovian Archive & Total View: 14497


Add Date: September 13, 2011, 11:49 am & Duration: 00:06:45


Likes: 112 | Dislike: 5


Tags:

Ra Uru Hu, Jovian Archive, Human Design System, Body Mind Soul, Inspirational, Self Help, Phoenix Rising, Frustration, Success, Anger, Disappointment, inspirational, educational, Uru, Jovian, Archive, Media, Inc, Human, Design, System, Generator, Projector, Reflector, Manifestor, Profile, Chakra, I-Ching, Astrology, Hindu-Brahmin, Zohar, Kabbalah, Strategy, Authority

Commentary with Ra Uru Hu is a series of videos in which Ra discusses various topics in relation to Human Design.

In End Games Ra discusses the topic of 2012 and how the fear of the "Apocalypse" is blinding each and every one of us. The fear that the world will end.

Learn more about Ra Uru Hu and The Human Design System at:

www.jovianarchive.com

Shayan Studios Ibiza
Jovian Archive Media Inc.

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